Innovation Room #4: 'Serious Gaming'

Start date
End date

Incorporating games into university training might seem a 'childish' approach that is below the academic level of students. However, the positive effects on motivation and learning are tremendous. During this Innovation Room, several studies on the effects of Serious Gaming will be presented. In addition, teachers that implemented gamification in their courses will explain how they developed the materials and how students experienced the games.

Register here

Venue: Erasmus University College, Nieuwemarkt 1A, Rotterdam, in the city centre, near the Markthal building.

How to get there


09.00 Reception, coffee

09.15 Welcome by Dr. Gerard Baars

Dr. Gerard Baars is director of Risbo at Erasmus University Rotterdam. Besides his directorship, he focuses on research in education (effect of innovations in the curriculum on student success and early identification of drop-out students) and on online education. Regarding the latter topic, he played an important role as project manager in the advancement in expertise on digital didactics on national level (​

09.30 Why I Introduced Serious Games in University Education by Prof. Huibert Pols

Professor Huib Pols is rector magnificus of Erasmus University Rotterdam since 8 November 2013. His main focus is on teaching and research including academic staff (policy), students and research information. He obtained his MD and PhD at Erasmus University Rotterdam. The Professor of Internal Medicine came to the then University Hospital AZR Dijkzigt in 1983, now called Erasmus MC. From October 2006 he was dean of the Faculty of Medicine and Health Sciences and Vice Chairman of the Board of Erasmus MC.

09.45 Serious Games in University Teaching and Learning by Dr. Stephanie Klein Nagelvoort-Schuit

Dr. Klein Nagelvoort-Schuit is an internist acute medicine-intensivist at Erasmus University Medical Center in Rotterdam where she is chair of the department of emergency medicine and regional director of the internal medicine residency program and the acute internal medicine fellowship program. She holds a PhD in genetic epidemiology and has MEDLINE-publications in the fields of genetic epidemiology, hemodynamics and medical education. She has a strong interest in educational programs dedicated to improving patient safety leading to the development of the award-winning serious gaming platform abcdeSIM. AbcdeSIM was created to teach medical professionals how to recognize and treat critically ill patients. As of late 2015 more than 4000 doctors and nurses have used abcdeSIM, it is the first serious game ever to receive CME accreditation for medical specialists, is the winner of the Dutch E-learning award 2013, the Accenture Innovation Award in Health 2014 and is one of the first serious games to receive the Quality Label Valid Games from the Dutch Society for Simulation in Healthcare in 2014.​

10.30 Break

11.00 Effectiveness of Serious Games in University Health Care Education by Dr. Mary Dankbaar

On Novemver 18 this year, Mary E. W. Dankbaar finished her thesis on the effectiveness and design of serious games in health care. She has developed, in close cooperation with health care and game professionals, the (award winning) abcdeSIM game for emergency care skills training. She works as program manager e-learning at the Erasmus University Medical Center since 2006 and has a background in educational psychology, with a specialization in technology based learning. She has developed and implemented a great number of online courses for companies and higher education curricula. From 2008-2013, she was the chairwomen of the national e-learning working group of the Dutch Association for Medical Education (NVMO) and since 2012 she is a member of the scientific board of the Dutch Society for Simulation in Healthcare.

11.45 Hybrid Instructional Designs For Serious Gaming by Dr.rer.soc. Heide Lukosch

Dr Heide Lukosch is assistant professor at the Multi-Actor Systems (MAS) Department of the Faculty of Technology, Policy and Management of the Delft University of Technology. She explores, with a background in social and media sciences, the design and effects of interactive visualization techniques like simulation games. Amongst others, she has co-developed virtual environments for team training of police teams, and games for further technical education. Heide’s research aims at supporting actors in complex situations to develop situational awareness in order to increase their performance.

12.30 Lunch

13.15 Methodology of Gamification Research by Prof. Jeroen Jansz

Jeroen Jansz (PhD 1991, Leiden University) is a full professor in the Department of Media & Communication (EUR). He teaches in IBCoM, the International Bachelor's programme in Communication and Media as well as in the MA Media, Culture and Society. His research takes the ubiquity of the Internet as a starting point and aims to understand and explain the changing relations between media consumers and media producers in contemporary participatory culture. In 2013, the Netherlands Organisation for Scientific Research (NWO) funded the research project 'Persuasive Gaming. From theory-based design to validation and back'. He currently develops a MOOC on serious gaming that will be released on Coursera early 2016.​

14.00 Closing