MSc. Thesis at LDE-CEL

LDE-CEL can supervise and support thesis for EUR, LEi and TUD from interdisciplinary projects.  At LDE-CEL we have several topics for MSc Thesis. 

Learning Analytics & Analytics Infrastructure 

Power to the learner: Effects of selecting personal data sources in dashboard building. 

Description: Learner agency supports the idea that learners should own their learning. For example, learners should create and follow their own learning goals and select the learning strategies and learning resources they wish to study. This project would look at how learning analytics can be used to support and develop learner agency by developing tools that allow learners to set their own goals, monitor their progress towards these goals and choose personal data sources that they wish to monitor. 

Requirements and focus: Data Science, Aggregation and Analysis Skills
Contact: Marcus Specht
Status: Open 

Creating an experience sampling tool for personal data collection in quantified self. Description: Self is a methodology for exploring hypotheses about personal behaviour and for behaviour change. The experience sampling tool should enable learners to specify contextual parameters (location, time, social contact) for which they would like to collect data points. Driven by the specified trigger data can be collected from sensor systems, web-based services, and personal log-book entries. These data entries can later be analysed to evaluate the given hypotheses based on the collected data. 

Requirements and focus: Programming and Development Skills, especially for mobile apps
Contact: Marcus Specht
Status: open

Augmented and Virtual Reality

Exploring collaborative affordances of handheld augmented reality devices. 

Description: Augmenting collaboration is an affordance of Augmented Reality (AR) mediums. As compared to traditional platforms, AR allows you to not only have physical shared space but also a virtual shared space, providing affordances for new methods of collaboration. However, because AR is still evolving, exploration of such affordances must be done. Requirements and focus: 
: Nesse van der Meer
Status: Open 

Serious Games

Gamifying deliberate practice: Implications of computer games design principles for vocational skills training 

Description: Gamification has been hailed as the tool for increasing engagement, and to certain extent the motivation of the user. On the other hand, maintaining motivation and engagement in deliberate practice is a challenge. Thus, this project will explore the effects of gamification and design implications specific towards the requirements of deliberate practice. 

Requirements and focus: 
: Bibeg Limbu
Status: Open

Programming Education

Study 1:  Investigation of programming skill assessment in online environments (Literature Review)

Description:Though the development of programming education has speeded up in recent decades, the research on assessment of programming skills is still in its infancy when compared to mathematics education and or writing/reading skills. There is an increased interest in the adaptation of computer-aided learning in programming education.  However, there is not an overview of how programming skills are assessed in an online environment. As assessment is important in quality assurance, in this study, efforts will be made to investigate: 

  • 1) constructs being assessed regarding programming skills,  
  • 2) systems used for the assessment of programming skills and their features, 
  • 3) evaluation underwent regarding the assessment of programming skills     

Study 2:  System designs for automatic assessment of programming skills (Literature Review)

Requirements and focus: should at least have followed a programming course, preferably with a computer science bachelor degree. 
Contact: Xiaoling Zhang
Status: Open

Networked Learning

Literature review

Description: In this project, we are going to review the literature around Networked Learning and Professional Development. We are interested in investigating the Attributes and settings of Networked Learning, Technologies and facilitators that have been used in Learning Networks, and considering the Value Creation theory how we can evaluate the results of their intervention.

Requirements and focus: Interest in interdisciplinary research, educational technology and professional development.
Contact: Ali Soleymani
Status: Open